From left to right - Nora, Kat, Swann, and Autumn. Editor’s note: Although the author has not revealed major plot points, some spoilers are unavoidable. As always, be sure to play the game first if you are interested in experiencing the story for yourself. From the makers of Life is Strange , Lost Records: Bloom and Rage is a familiar experience to anyone who has played DON'T NOD’s games. There’s a slew of dialogue options to choose from and a story wrapped in tragedy and nostalgia, fused with a supernatural twist. Yesterday I finished the game, and my initial impressions are very positive, with a few constructive critiques about characterization that I'll ruminate on below. When you think of DON'T NOD, the first game to come to mind is likely Life is Strange. If I had to compare Lost Records to it, Life is Strange had more innovative gameplay thanks to Max’s time reversal power. Lost Records , on the other hand, substitutes time reversal and powers in general for a cam...
The space 4X genre is one of my favorites (4X stands for "Explore, Expand, Exploit, Exterminate"). As a kid I played games like Galactic Civilizations II, and later on I was always eager to jump into games like Endless Space, Distant Worlds, and StarDrive. But of them all, Stellaris is probably my favorite. In Stellaris your goal is relatively simple: Develop your spacefaring civilization in any way you deem fit. You can stick to one star system and pour all of your resources into a hyper-advanced ecumenopolis, or you can choose to be more expansionary, sending scouts to nearby stars and colonizing outwards. You can be a warring civilization or a peaceful one, you can choose the direction of your society's research, you can prioritize certain resources over others, you can engage in diplomacy and market manipulation, and you can build spy networks to snoop on AI opponents. And there is much more beyond that. Here I want to spin for you a tale about a playthrough I had a...