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World of Warcraft: Shadowlands Impressions — Save Your Money

  World of Warcraft: Shadowlands is not worth your money. While its opening sequence is strong, it quickly loses steam and becomes a boring slog I felt compelled to complete. Its biggest flaws are particularly glaring because they are usually WoW's strengths: quest design, lore, and combat. Quest Design World of Warcraft's zones have always been fun to work through, even at the game's lowest points (Cataclysm, Warlords of Draenor). They are usually open-ended with multiple quest hubs and branching storylines that come together to tie into something of greater consequence. Shadowlands is not like this; each zone is linear with few options to go off the beaten path. Your journey from 50 to 60 was meticulously planned by Blizzard, to the extent you'll feel little reason to stay in zones after you've out-leveled them. In the past, WoW's zones felt massive enough to where you could spend a lot of time in them, while the Shadowlands zones feel like they contain just e...